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Job Requirements of UI/UX Designer (Video Games):
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Employment Type:
Full-Time
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Location:
Karnataka, IN (Onsite)
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UI/UX Designer (Video Games)
Description
Tentworks Interactive is seeking an experienced UI/UX Designer for Video games to join our team in Bangalore, India. As a UI/UX Designer, you will be responsible for creating visually appealing and intuitive user interfaces for our games, ensuring an exceptional user experience.
As part of our team, you will work closely with game designers, artists, and developers to bring our games to life. You will have the opportunity to contribute to the overall game design as well as collaborate with cross-functional teams to create engaging and immersive gaming experiences.
Responsibilities:
- Create prototypes, and high-fidelity designs for user interfaces across various platforms
- Design intuitive and visually appealing user interfaces that enhance the overall user experience
- Collaborate with game designers and artists to ensure the UI aligns with the overall game vision and art style
- Iterate on designs based on user feedback and playtesting results
- Ensure the UI design is responsive and accessible across different devices
- Create and maintain design documentation including UI specifications, style guides, and design patterns
- Stay up-to-date with industry trends and best practices in UI/UX design for video games
- Implement functional designs into the Unity engine.
Requirements
- Minimum of 7 years of experience as a UI/UX Designer in the gaming industry
- Strong portfolio showcasing your UI/UX design skills and experience in video games
- Proficiency in design tools such as Sketch, Adobe XD, or Figma
- Experience with user research and usability testing
- Strong understanding of interaction design principles and best practices
- Knowledge of current trends in UI design for video games
- Ability to work collaboratively in a cross-functional team environment
- Excellent communication and presentation skills
- Passion for video games and a deep understanding of game mechanics and player psychology
- experience with Unity game engine